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Nitya Wiki / Player guides

Travel & exploration

Read your map, take a boat, swim carefully and build your Discovery journal.

Read your map

New characters receive a town chart. Exploration records the terrain you actually observe, and visited regions are distinct from geography learned through a shared chart. Select a floor, drag to pan, zoom or use Center on you. Town map and Known area help you return to an overview.

Sharing charts adds recorded geography and fishing observations without inventing personal visits. Old charts can become outdated when the world changes. Faction jurisdiction and protected areas are separate layers; kingdom jurisdiction does not make wilderness safe.

Personal death markers remain private. Latest death centers its location; Clear old deaths removes older markers while keeping the latest three. A marker records history, not the current presence of loot.

Roads, running and swimming

Grass uses normal walking speed. Dirt roads give a 5% speed bonus and paved roads 10%. Hold Shift to run using stamina. Actual running and swimming train Athletics; ordinary walking does not.

Swimming is initially suited to short crossings. It drains stamina quickly, and running out starts drowning damage. Higher Athletics improves efficiency. Do not assume an island that looks nearby on a zoomed-out map is safely within swimming distance. Boats offer a safer route to their destinations.

Boat destinations

Reach a living boat operator at an available port, select a route and pay the fare. Passage retains your character and possessions and can include eligible animals. The journey has an arrival time; disconnecting does not start a second trip or refund a completed booking.

DestinationBoat operator
Nitya harborNitya harbor boat operator
Western ThicketWestern Thicket boat operator
Stone ShoalStone Shoal boat operator
Northern PineNorthern Pine boat operator

Nearby islands provide hunting grounds and caves. The large western landmass, volcano regions and far northern ice islands on the prototype map are future destinations, not currently available port routes.

Discovery

Open Discovery from the bottom menu. Unseen entries are named ??. Seeing an item, NPC, creature or harvestable starts its page; relevant activity fills its knowledge bar and reveals more information.

Creatures are grouped by species, while named NPCs have individual pages. Kills, crafts, acquired quantities and harvested quantities are tracked separately. The provisional targets are 1,000 kills for creature knowledge and 250 completed crafts for a recipe. Item and plant knowledge accepts either acquired or harvested units without counting your own harvest a second time when you pick it up.

NPC pages can record successful services, gold spent and gold earned from sales. Boat operators do not have an artificial grind-to-knowledge requirement. Counts continue after a knowledge bar fills. These records are separate from skill XP.

Keep track of important messages

Chat separates system, ordinary chat and private messages, with text and colour options. Notifications retain the last 50 important messages. Return summaries show eligible offline outcomes such as stocked food being consumed, so the information does not disappear in the ordinary chat stream.