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Skills & progression

A classless character can train every skill. Learn what earns practice and what levels unlock.

One character, every skill

Nitya is classless. Train the activities you enjoy and combine them freely. Wearing work clothes does not assign you a class or prevent combat training. The Skills window groups related skills into expandable categories; Life has its own category.

Open a skill's Progression tab to see the current level requirements for gathering and crafting. Higher resources and more complicated recipes become available as you train. Lower-level work remains useful for gathering supplies.

How practice is earned

Useful completed actions award skill practice: finishing a harvest, completing a craft, caring for an animal or performing the relevant combat work. A cancelled action, rejected request or repeated click does not produce extra completed work. Running and swimming train Athletics through actual movement; standing still or walking normally does not.

The early skill curve starts gently and grows more demanding. The baseline threshold for a level is rounded up from 35 × 1.15^(level − 1) XP. Different activities award different amounts, so a harvest count is not a universal measure of a level.

Perks

Skills include Purchase, Active and Progression views. Purchase shows available perks and asks you to confirm a purchase; Active shows the ones you already own. Read the effect and cost displayed before buying. Some perk names and descriptions are still provisional during development.

Early work to explore

SkillEarly examples
Animal companionshipLevel 1: Collect a wild bee colony
Animal productionLevel 1: Collect eggs
Level 1: Gather honey
Level 1: Milk a cow
Level 1: Shear a sheep
AthleticsLevel 5: Rock climb · descend
ButcheryLevel 1: Fillet bream
Level 1: Fillet brook trout
Level 1: Fillet brown trout
Level 1: Fillet burbot
Level 1: Fillet chub
CarpentryLevel 1: Make club
Level 1: Make cudgel
Level 1: Make slingshot
Level 1: Make staff
Level 1: Prepare a campfire
ChemistryLevel 1: Dry and grind herbs
Level 3: Extract plant latex
Level 5: Prepare adhesive
Level 10: Ferment and refine crop fuel
Level 10: Prepare a powdered-herb rest draught
CookingLevel 1: Brew elderflowers
Level 1: Brew herb tea
Level 1: Brew wild mint
Level 1: Cook chickweed
Level 1: Cook egg
EngineerLevel 1: Assemble gears
Level 5: Assemble a fuel wall lamp
Level 5: Assemble repair kit
Level 8: Assemble a fuel lantern
Level 10: Cut rubber gaskets
FarmingLevel 1: Apple
Level 1: Basil
Level 1: Blackberry
Level 1: Blueberry
Level 1: Broad-leaf herb
FishingLevel 1: Bream
Level 1: Brook trout
Level 1: Brown trout
Level 1: Burbot
Level 1: Chub
ForestryLevel 1: Bilberries
Level 1: Chanterelles
Level 1: Chickweed
Level 1: Crab apples
Level 1: Early berry shrub
MasonryLevel 1: Make clay pellet
Level 1: Make sling stone
Level 3: Shape an herb pot
Level 5: Dress stone blocks
MiningLevel 1: Loose stone
Level 3: Iron deposit
Level 5: Coal deposit
SmithingLevel 1: Forge nails
Level 1: Smelt copper
Level 1: Smelt iron
Level 3: Make a watering can
Level 3: Make hatchet
TailoringLevel 1: Make straw hat
Level 1: Spin yarn
Level 3: Make leather belt
Level 3: Make leather cap
Level 3: Make shorts
TanningLevel 1: Scrape and prepare a hide
Level 3: Tan a hide
Level 3: Tan a prepared hide
Level 5: Make work boots
Level 15: Dry and finish a rubber sheet
WoodcuttingLevel 1: Broadleaf tree
Level 3: Conifer

Discovery is separate

Discovery tracks what you have seen, acquired, harvested, crafted and defeated. Knowledge reveals encyclopedia facts; it is not skill XP. You can fill a knowledge bar while continuing to train the skill used for the activity.

The offline-care exception

Ordinary offline time does not train skills. Stocked animal troughs are an exception: the character who supplied food earns the feeding credit when an animal actually consumes it, including while that supplier is offline. An offline summary reports what was earned. Merely filling a trough does not award the consumption credit.